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Classes
4 starting classes. At level 40 each one advances into one of two paths, so there are 12 classes in all. Attack type, element, base stats and main skills, all on one page.
Classes and advancement
- SwordsmanStarting class
A fearless warrior who thrives in the heart of battle.
PhysicalDarkAdvance at Lv 40: pick one
- Spirit SwordsmanA close-range striker skilled in relentless pursuit.PhysicalDark
- BerserkerA fierce, unyielding engine of destruction.PhysicalFire
- KnightStarting class
A loyal guardian who stands before all others.
MagicLightAdvance at Lv 40: pick one
- PaladinA heavily armored guardian who protects the team.MagicLight
- Dragon KnightA battle initiator who shatters enemy strength.MagicLightning
- MageStarting class
A master of arcane wisdom who strikes unseen.
MagicFireAdvance at Lv 40: pick one
- WarlockA battlefield controller who leaves enemies helpless.MagicFire
- ArchmageA mysterious spellmaster who makes enemies tremble.MagicDark
- ArcherStarting class
An agile combatant who moves freely across the battlefield.
PhysicalLightningAdvance at Lv 40: pick one
- HunterA shadow hunter who never misses.PhysicalLightning
- WindrunnerA swift battlefield reaper who comes and goes at will.PhysicalLight
Base stats
The stats a character gets from its level alone, before gear, mounts, wings, pets and the rest. A starting class and both of its advanced classes have exactly the same base stats.
HP
| Class line | Lv 40 | Lv 60 | Lv 80 | Lv 100 |
|---|---|---|---|---|
| Swordsman | 9,600 | 18,000 | 27,600 | 38,400 |
| Knight | 8,000 | 15,000 | 23,000 | 32,000 |
| Mage | 7,200 | 13,500 | 20,700 | 28,800 |
| Archer | 6,400 | 12,000 | 18,400 | 25,600 |
Attack
| Class line | Lv 40 | Lv 60 | Lv 80 | Lv 100 |
|---|---|---|---|---|
| Swordsman (Physical) | 320 | 600 | 920 | 1,280 |
| Knight (Magic) | 400 | 750 | 1,150 | 1,600 |
| Mage (Magic) | 440 | 825 | 1,265 | 1,760 |
| Archer (Physical) | 480 | 900 | 1,380 | 1,920 |
Same for every classPhysical DEF, Magic DEF, Crit, Crit Resist, Block, Break and move speed are the same for all 12 classes at every level (for example, Physical and Magic DEF are 150 at Lv 60 and 320 at Lv 100).
Skills of all 12 classes
- SwordsmanPhysicalDark
A fearless warrior who thrives in the heart of battle.
- BasicTwin-Flow SlashHits the target and splashes nearby monsters. Enemy players are immune
- ControlShadow RushStuns the enemy for a few seconds
- AreaNightfall DanceDamages enemies in range. You can move and resist control effects while casting
- BuffDark BlessingIncreases ATK and Break level
- UltimateDark DomainHeavy damage to nearby enemies. Monsters only
- Spirit SwordsmanPhysicalDark
A close-range striker skilled in relentless pursuit.
- BasicTwin-Flow SlashHits the target and splashes nearby monsters. Enemy players are immune
- ControlSundering AssaultStuns the enemy for a few seconds and lowers DEF
- AreaBloodletting DanceDamages enemies in range. Each hit may bind them. You can move and resist control effects while casting
- BuffChild of NightIncreases ATK and guarantees Break
- UltimateDark DomainHeavy damage to nearby enemies. Monsters only
- BerserkerPhysicalFire
A fierce, unyielding engine of destruction.
- BasicTwin-Flow SlashHits the target and splashes nearby monsters. Enemy players are immune
- ControlExplosive PursuitStuns the enemy for a few seconds. Your next attack deals more damage within a few seconds
- AreaScorching BladeDamages enemies in range. Each hit may deal bonus damage. You can move and are immune to control while casting
- BuffBerserker's WrathIncreases ATK and Break level, and prevents one death within a few seconds
- UltimateWasteland DomainHeavy damage to nearby enemies. Monsters only
- KnightMagicLight
A loyal guardian who stands before all others.
- BasicSpear & Shield StrikeHits the target and splashes nearby monsters. Enemy players are immune
- ControlRadiant ChargeCharges with the lance and stuns the enemy for a few seconds
- AreaLance of JudgmentDamages enemies in range
- BuffBlessing of LightIncreases ATK and DEF
- UltimateRadiant JudgmentHeavy damage to nearby enemies. Monsters only
- PaladinMagicLight
A heavily armored guardian who protects the team.
- BasicSpear & Shield StrikeHits the target and splashes nearby monsters. Enemy players are immune
- ControlValiant ChargeStuns the enemy for a few seconds and grants a damage-absorbing shield
- AreaJudgment of JusticeDamages the enemy and lowers DEF for a few seconds
- BuffHoly Light's GraceIncreases ATK and DEF
- UltimateRadiant JudgmentHeavy damage to nearby enemies. Monsters only
- Dragon KnightMagicLightning
A battle initiator who shatters enemy strength.
- BasicSpear & Shield StrikeHits the target and splashes nearby monsters. Enemy players are immune
- ControlSacred Dragon PursuitStuns the enemy for a few seconds and lowers Elemental DEF
- AreaDragon's JusticeDamages the enemy and lowers ATK for a few seconds
- BuffSacred BloodlineIncreases ATK and DEF
- UltimateThunder JudgmentHeavy damage to nearby enemies. Monsters only
- MageMagicFire
A master of arcane wisdom who strikes unseen.
- BasicFireballHits the target and nearby enemies. Players are immune to the splash
- ControlFlame BindBinds the enemy for a few seconds
- AreaFlame SurgeAttacks enemies in the target area
- BuffFlame BlessingIncreases ATK and DEF
- UltimateCrimson InfernoHeavy damage to nearby enemies. Monsters only
- WarlockMagicFire
A battlefield controller who leaves enemies helpless.
- BasicFireballHits the target and nearby enemies. Players are immune to the splash
- ControlBlazing BurstStuns the enemy for a few seconds and burns it for 4 sec
- AreaHeartsear FlameAttacks enemies in the target area. Each hit may inflict Burn
- BuffElemental FusionIncreases ATK and DEF, plus 100% Elemental ATK
- UltimateCrimson InfernoHeavy damage to nearby enemies. Monsters only
- ArchmageMagicDark
A mysterious spellmaster who makes enemies tremble.
- BasicDark MagicHits the target and nearby enemies. Players are immune to the splash
- ControlDark ImprisonmentRoots the enemy for a few seconds and increases the damage it takes
- AreaBlack SorceryAttacks enemies in the target area and lowers DEF by 20% for 2 sec
- BuffElemental BarrierIncreases ATK and DEF and grants a shield equal to 10% of Max HP
- UltimateArcane OverloadHeavy damage to nearby enemies. Monsters only
- ArcherPhysicalLightning
An agile combatant who moves freely across the battlefield.
- BasicLightning ArrowHits the target and nearby enemies. Players are immune to the splash
- ControlThunder ParalysisBinds the enemy for a few seconds
- AreaChain Lightning ArrowUnleashes a wide arrow rain that continuously damages enemies
- BuffThunder BlessingIncreases ATK
- UltimateThousand ThundersBombards nearby enemies. Monsters only
- HunterPhysicalLightning
A shadow hunter who never misses.
- BasicLightning ArrowHits the target and nearby enemies. Players are immune to the splash
- ControlThunder PrisonStuns the enemy for a few seconds
- AreaHeartseeker BoltA wide arrow rain damages enemies and lowers their ATK
- BuffThunder FrenzyIncreases ATK and greatly raises Crit Rate
- UltimateThousand ThundersBombards nearby enemies. Monsters only
- WindrunnerPhysicalLight
A swift battlefield reaper who comes and goes at will.
- BasicLightning ArrowHits the target and nearby enemies. Players are immune to the splash
- ControlRadiant PunishmentBinds the enemy for a few seconds and inflicts Bleed
- AreaChain Light ArrowA wide arrow rain damages enemies. Each hit may bind them
- BuffPower of LightIncreases ATK. Attacks extend the duration, up to 7 sec
- UltimateDivine StormBombards nearby enemies. Monsters only
Good to know
- Element: every class has one main element (Dark, Light, Fire or Lightning). Elemental attack of the same element on gear and stats gives that class a bonus.
- Advancement: from level 40 you can advance. Both paths have the same base stats; they differ in element and skills.
- These numbers are only the base stats from level. Most of your power comes from gear, mounts, wings, pets and other upgrades.
- Durations shown as "a few seconds" grow with skill level. If anything changes, the game itself is the final word.
Rise of Gods · Source: live game, 20 Oct 2026.